[WM/H] Fear and Loathing at the FQD 2: The Agony of Choice

Bit later than planned, owing to a misunderstanding about exactly when my home Internet connection was due to be switched on (i.e. it hasn’t been), but better late than never: here are the lists I ended up taking to the Minster of Kiddies for Fun, Quick and Dirty last weekend.  Game reports are (hopefully) scheduled for later in the week…

Having looked at the scenarios and known no Destruction would be present, success seemed to boil down to either ‘hold this one shape in the middle’ or ‘hold this one shape on the other side and keep the other guy out of the shape on your side’.

Army: FQD List 1
Type: Skirmish (1 caster, 25pts)
Points: 20

Wraith Witch Deneghra (*6pts)
* Deathripper (4pts)
* Deathripper (4pts)
* Nightmare (10pts)

Bile Thralls (Leader and 9 Grunts) (8pts)

Otherwise known as the Proper List, this was the one I was planning on using in single-area scenarios akin to Mosh Pit.  The idea was that Deneghra’s feat would lock down movement and debuff DEF allowing the Bile Thralls and Nightmare free rein to clear out everything from an area or, in the Nightmare’s case and in a pinch, mount an assassination attempt.  This would later prove to be my downfall, as I hadn’t quite expected the number of infantry lists that were built and played to resist this sort of thing…

Army: FQD List 2
Type: Skirmish (1 caster, 25pts)
Points: 20

Iron Lich Asphyxious (*6pts)
* Defiler (5pts)
* Defiler (5pts)

Satyxis Raiders (Leader and 9 Grunts) (8pts)
* Satyxis Raider Sea Witch (2pts)
Soulhunters (Leader and 2 Grunts) (6pts)

Defilers provide the Lich with the sprays he doesn’t have, Satyxis and Soulhunters are both fast and good with Scything Touch on them and Parasite on what they’re beating.  This list was built to contest multiple areas or to rush the other side of the board and clear out everything it could reach.  It didn’t quite work out like that…

Army: FQD List 3
Type: Skirmish (1 caster, 25pts)
Points: 20

Skarre, Queen of the Broken Coast (*6pts)
* Cankerworm (5pts)
* Nightwretch (4pts)
* Nightwretch (4pts)

Mechanithralls (Leader and 5 Grunts) (3pts)
* 2 Brute Thrall (2pts)
Necrosurgeon & 3 Stitch Thralls (2pts)

Pistol Wraith (3pts)
Pistol Wraith (3pts)

This one’s the wild card.  I really like Big Skarre but I’ve hardly used her and don’t really know what she’s capable of.  Not being brave enough to try full Shooty Solo Spam at a tournament, I went for this little build with the Cankerworm and Mechanithralls to crack armour, the Pistol Wraiths to hopefully shoot up units with the help of Black Spot, and Skarre’s feat to preserve the key pieces long enough to finish the job.  It worked once.

FQD: five games, first two rounds randomly drawn, remaining three by strength of schedule.  Use each list once, then pick one to not use again.  Simple enough.  Six minute timed turns with a once-per-game three minute extension.  Not so simple.  Finding my way across Gloucester to the bus station at eight in the morning so I could catch m’colleague’s kindly offered lift?  Apparently almost impossible.  Made it in the end, though, and off to the deep Midlands…

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