Currently Pondering: Emergence vs. Determinism, although not in the usual “railroading r bad and u r bad for doin it” sense. It’s more to do with how the process of designing and ‘solving’ encounters works. Perhaps “Imagineer vs. Prepper” might be a better dichotomy.
Every so often Ben (co-host of that podcast I pretended to do for a while) pops up to ask for my perspective on a strategic or tactical choice that’s emerged in his Star Wars play-by-forum game, and I’m always flabberghasted by the amount of detail – if-this-then-that-ah-but-what-if-this that he presents in these scenarios. It’s not a PbP thing either – he’s the same in tabletop, he seems to think that he needs an elaborate map of his Brujah’s haven and a series of boltholes established all over the city.
Jaro, the DM of my intermittent Roll20 game, is the same – he’s a nice bloke but asking for exact rules on composition, cost and storage of bullets made me raise an eyebrow or two. In Jaro’s case there’s an element of damage by a dick-move DM who once had an entire party die of exposure because nobody had said they were wearing clothes (this is a dick move because they were in mid-adventure when he dropped this bombshell). Jaro is something of an enthusiast for precision and adherence to rulebook and sourcebook, I think because he wants insulation from this sort of cockbothering behaviour, but it makes for some friction between us since I am definitely not inclined to the “gotcha” nor to the elaborate and intricate modelling of situations.
What I am about is a sketchier kind of gameplay where the fun is not in solving an elaborate situation with detailed resources and forward planning, but in making shit up as you go along. If there needs to be a chandelier for someone to swing off, there will be a chandelier (although dice must be rolled for swinging and the results of the roll are binding). If there needs to be an escape route it will be there when someone looks for it, if they look for it in a plausible place and if they roll well on some sort of “can you find it in time” check.
This applies whether I’m playing or running the game. If I’m playing… well, the 5e game has now settled down into a predictable and well-oiled machine where I come up with a bare-bones plan which will work and leaves room to improvise, Charles overcomplicates it with needless flourishes and excessive moving parts which nevertheless impress Jaro into letting us get away with it, and we both have to bully Arianna into taking any sort of risk when executing the plan.
(Sidenote: Look, if you roll a rogue you have to accept that you’ll be sent on dangerous sneaky solo stuff, it’s the law, if you wanted to stay at the back and be safe you should have bagged the coveted Cleric/Mage slot and then I’d have been slavishly defending you and not Charles, and yes, I know you’re reading this, Ari, because you hang on my every golden word.)
I suspect this sort of thing has come to my attention because I’ve been playing a lot of single-player CRPGs lately, and those are all about picking your way through a predetermined encounter or chain of quests that trigger in a particular order. I generally suck at this since I’m used to muddling through and improvising, not having to talk to that guy to get that objective before I do this thing so I can actually get XP and phat lewtz and so on. I am getting better at it, but I still occasionally think “can I not just come out with my hands up, spin a plausible yarn about being attacked by four big lads with guns, and coming off best in the shoot-out because I’m brilliant, and then Dementate their disbelief away?”
Currently Playing: Besides occasional sessions of 5e or LotFP on the Intertrons, I am mostly playing Vampire: the Masquerade – Bloodlines. I tried this for about five minutes back in the day (real time, strike one! FPS/action controls, strike two! likelihood of accidentally punching a hooker, breaching the Mass-Charade and getting shot in the cobblers, strike three!) but, like Planescape, I’ve reappraised it after a few years away. Buying one of those Razr game controller things (so that I didn’t wear out one half of my expensive split ergonomic keyboard, which I bought so that I didn’t wear out my ailing wrists while typing several thousand words a week for work) has helped me learn how to FPS even as it’s made my MMO-ing suffer and contributed to a drop-off in Warcraftery.
Bloodlines is fun, in a very oWoD kind of way – it feels like a sort of farewell tour of all the wacky shit which was due to disappear when Time of Judgement came out, and if approached in that style it’s not bad. Sadly, the game does indulge in the Major Sins of front-loading, reducing interactivity while NPCs show off in cutscenes, and including arbitrary combats which show up the limitations of my social-build Tremere, but… well, it’s oWoD.
(ETA: This is the sort of business decision which only makes sense if you’re White Wolf. You’re in the process of wrapping up your old game line and launching a whole new universe, and you make your tie-in video game a valedictory salute to the old rather than a launch platform for the new world with its new concepts, encouraging crossover and buy-in. It’s almost as bad as making a mechanistic nerdy-boy game with no particular focus while paranormal romance is ruling the roost, or taking the makers of a major motion picture based on a short story within your setting to court instead of using the buzz to republish and revamp said material. Essentially, you are spectacularly dumb and you deserve to go out of business within the decade.)
I am playing the GOG.com version with the extensive fan patch that actually makes it playable. I am also playing a Malkavian who thinks he’s a ninja (with a katana and a six dot Melee pool he is not entirely wrong about this, and shafting Sabbat thugs up the arse from Obfuscated safety has yet to get old) and a Tremere lounge singer (shagging her way through most encounters and heavily reliant on Disciplines in a scrap). I experimented, briefly, with a Ventrue dominatrix and a Nosferatu eco-terrorist hacker, but the Ventrue was a bit dull and the Nosferatu is definitely hard mode for someone not accustomed to first-person stealth-em-up. If this lot were all in the same party it’d be ‘perfect’ Classic WoD.
Incidentally, while the other V:tM game was very faithful in its adoption of Disciplines but introduced some overly granular percentile bollocks for stats and had an awful level-by-dots feeding/healing/buffing mechanic, this one keeps the elegance of the dot-based system (streamlining it with fewer dots and more defined combinations) and does good things with Disciplines. Streamlining Auspex, Presence, Obfuscate and so on as per the physical Disciplines and eliminating the action economy horrors of Celerity (as far as I can tell, having not gotten to use it yet) is a good idea. I’ll have to try it in the tabletop game at some point. Hacking White Wolf’s excessive mechanisation = good call.
Currently Reading: The Prince (the treatise by Machiavelli, not the Netherese review/antiSocJus blogger/belch-vector, although I’m reading his blog too). Rob Kuntz was surprised that I could manage to write decent Renaissance-esque intrigue settings without having read The Prince and I’ve been meaning to make good on this for a while now. The Time Traveller’s Guide to Medieval England (decently accessible social history, conveniently attuned to the needs of a modern reader who wants to understand the difference between Now and Then, possibly recommended reading for twenty-first century gamer-prats). The first four Discworld books (yes, again), although I’m currently on a reduced-fiction diet as I have bought quite a lot of non-fiction (Spinoza, Castaneda, Bowker’s biography of Orwell, the rest of Padel’s poetry essays, and a collection of excerpted Brecht) and had it sitting there for months.
Currently Hobbying: I bought a job lot of cultists, demons, villains, zombies etc. from Heresy Miniatures (they have a sale on until the end of July, buy now, beat the rush, help Andy recover from honourable Dragon-related fiscal suicide). These will be making up a Blood Bowl team/rounding out a Frostgrave warband/providing something for my Otherworld adventurers to slap around in RPGs. I was working on a new wargaming table but space seems to be at a premium these days and that one may have to go the way of the dodo. I realise that I barely wargame at all these days, which has checked my hand every time I consider giving Frostgrave or SAGA a proper poke. Insert gripe about how I am old and tired and hate learning new rules, too.
Currently Smoking: Poles.