It’s been a hell of a year.
I don’t just mean 2020, although it absolutely has been. Leaving aside Nineteen Crows and the return to form of Perfidious Albion, there have been troubles closer to home.
I didn’t let on when I was making the final posts of what I swore would be the final year, but I’d just had to pack in my writing gigs after a year of freefalling income and declining health. I’d also run into an expensive (life-shatteringly so) bureaucratic cock-up at the same time. It was all getting a bit rough and for a while I thought I’d be spending Christmas 2019 on the streets.
Instead, by lucky hap, I took a job in a bookshop and put my PhD on hold while I learned the ropes. And after three months, the town it’s in flooded and we became ground zero for cleanup and care. And THEN, while I was on what was going to be a week’s holiday in London, Nineteen Crows happened. I nearly ended up living in E and K’s spare room again, and when I came home I spent four months playing an Amount of Total Warhammer 2, making my peace with V:tM’s fifth edition by trying to run a couple of chronicles, and…
I also made a bunch of mini-RPGs. Having tried to crack the mid-tier RPG industry and realised what a crock it is, I fell in with the rabble-rousers and went indie. Most of them are system tests – attempts to make one or two mechanics work as isolated indie games about THIS or THAT. One is a hack I made because I was so very, very pissed off with Vampire: the Masquerade after a year doing research on it and saw a way to make Wolfspell into something that scratched the same itch and put some feelings to rest.
I actually quite like making games, it turns out, and the next one is – well, I’ve made a single to hear myself on the radio, and a couple more followed, and I’ve done a weird EP of cover versions, and the NEXT thing is going to be the debut album, as it were. Figuratively speaking.
There’s some other business. I tried Classic World of Warcraft and it was the push I needed to quit altogether. I tried to stream again, but that kind of workmanlike #content creation has never really been my scene. I ended up in charge of matters pertaining to board games at work: we are, step by step, figuring out how to turn a successful monthly club into a community and a customer base.
And, as the year turned and I had a bit of mad money even in the midst of furlough, I found myself turning back to Warhammer like an old, old friend. Half-assed collections of Chaos Dwarfs (event swag/trades) and Tomb Kings (a side project that took on appeal) have been rounded out with new third party figures. My new gaff is smaller, but located such that playing games is less of a giant fiddle to pull off. Which of course made me think about the website.
I thought – well, why not?
I have quite a bit to say. About what I’m playing, what I’m making, what I’m studying. Expect occasional dalliances with Warhammer, still, but also developer’s notes on the games I make, and an attempt to kick my PhD back into life by blogging my way through my research. It’s like the old GAME OVER days, but I’m not ripping off Andrew Eldritch’s branding. Much.