[WFB] In Which Mr. E Contemplates a Sylvan Future

Every so often I get really into a faction on the Total War: Warhammer and come over all “what if I did them on the tabletop?” Normally this wears off after a weekend or two, but sometimes it sticks, and the last time it stuck I ended up with a Tomb Kings army.

This time around it’s Wood Elves. Now, I have many memories of being kicked around the table by armies that only have three actual Wood Elves in them (all Spellsingers) and no desire to lose friends and alienate people – but I have rather fallen for the Drycha army and the Forest Spirit models are the easiest to lay hands on in this day and age.

Further commentary to follow the units themselves, but first, the list!

HEROES
The Maven of Deadwood          165
Branchwraith                    65
Level 1 wizard                  50
Cluster of Radiants             25
Annoyance of Netlings           25
                                160
Spellsinger                     90
Glamourweave Kindred            20
Dispel Magic Scroll             25
Divination Orb                  25
                                158
Noble                           75
Alter Kindred                   25
Helm of the Hunt                20
Glamourweave                    30
light armour, shield            4
great weapon                    4
                                150
Noble                           75
Battle Standard                 25
Moonstone of the Hidden Ways    35
Briarsheath                     15
CORE
10 Glade Guard                  120
10 Glade Guard                  120
10 Glade Guard                  120
8 Dryads                        96
8 Dryads                        96
SPECIAL
5 Tree Kin                      325
5 Wild Riders                   130
musician
RARE
Treeman                         285
Great Eagle                      50

The rough (and at this stage still hypothetical) plan is to pick up the post-Wood-Elf warband for that Warhammer Underworlds thing to make my characters, the Start Collecting box for the angry tree faction to… start collecting, boxes of Tree-Revenants and Wild Riders to round things out and then use third party ranges for the archers and eagle. The specific ranges and sets I have in mind will make it very easy to build bigger units if I decide this “MSU” malarkey is a bridge too far. Regiments of 16 Glade Guard and Dryads would take the edge off.

The Trees? Well, it’s not a proper Wood Elf army without a Treeman in my ever-humbles, and while the current miniature is very much a Bigger Giant it’ll go nicely with the Bigger Giants occasionally adorning my opponents’ armies. The Tree-Kin are there partly because I like the newer models and partly because all my armies have a big wedge of 40mm bases to take point or hold a flank and worry people.

I’m not entirely sure about the odd 180 points. The Great Eagle is there because the giant budgies are such classic pestering units, while the Wild Riders are a frivolous “whyever not?” choice largely motivated by my wanting at least some cavalry and them being still in production.

I want to go fairly light on magic and not bother with a Lord choice, just to provide a firm contrast to my top-heavy Vampire Counts army. I’m hoping that five Dispel dice, a bonus from the Divination Orb on any big casts and an emergency Scroll will be enough to nurse me through most magical nonsense, while my own magic phases will be two (three?) casts of Tree Singing to see what happens.

The Alter Noble is there largely because I know Dr. Shiny has some bad memories with them and I delight in causing him the conniptions. Certainly seems to throw out a lot of attacks, and I opted for mixed weaponry to keep my options open. Finally, there’s a Battle Standard Bearer whose job is to teleport key units out of peril and stay close to the Treeman to ensure the big lug remains in the fight. (I am tempted by the Bow of Loren and Alter Kindred on this fellow instead of the Big Flag, and would appreciate insight on this front from people who know what they’re talking about).

There is also the matter of colourscheme. While I flirted with the idea of an autumnal army, all reds and oranges, and while autumn is my favourite time of year, there are many pressing influences in another direction. I have a winter-styled board at home – it may not be at ease with my old-fashioned DIY approach to terrain, but the battlemat and the mausoleum pieces I have somehow ended up with are already snow-encrusted and I am likely to buy the plastic Citadel wood simply because… the free wood for being Wood Elves is part of your army, it should be models, and these are of a good standard size with the hole in the middle for moving your units about in.

Beyond this, I must think of my opponents. Dr. Shiny’s Bretonnian army hails from a realm of eternal and unnatural snow because he’s a big old goth like that. Discussion with my learned colleague reveals he was thinking of doing a companion force of Wood Elves, and is rather glad that one of us has finally acted on the impulse. Basing my army to match his (dark earth and piled snow) would create two armies that look like they’re from the same place, and we can synergise our backgrounds around the Curse of Tessingfroid to justify a sort of on-and-off alliance between our forces, turning nasty on each other but uniting against outside interference.

Ruminating on the concept suggests an isolated, deep-frozen and withered heathland of Athel Loren, bereft of leadership and long neglected. Its inhabitants have become more spectral and quixotic than even the average elf, and their leadership is doing the best it can with gnawing cold robbing them of what sense they had. Occasional friendly contact with the local Bretonnians does occur – at least, when Amaranth the Damsel of the Lady speaks, the Maven stares intently and does not kill her, for reasons that don’t bear too much analysis – but when the seasons of the world should turn the Deadwood Conclave have a habit of forgetting pacts once signed and sealed. The Deadwood Conclave, or something like that.

A strong argument for the pale kin of bleak midwinter, then. Dryad Bark and Drakenhof Nightshade on the two-tone Tree-Kin of modern times, with red and yellow leaves clinging on here and there to denote the units; some blue-greys and smoother mid browns on the archers’ clothes to create variety. I like the idea of doing everyone with blue-tinged skin though, really ham up that magical curse aesthetic. I may even break out the Polished Blue for trinkets and things: it’s a very rich colour for Wood Elves but they don’t have much metal so it should be allowed to pop.

This is all assuming the enthusiasm doesn’t wear off in a week or two, anyway. I might end up spending the money on more Ghouls or something equally mundane.

UPDATE: it looks like the enthusiasm has not, in fact, worn off, and we are, in fact, doing this.

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