[WFB] Battle Report: The Maven & The Witch, Chapter II – Grave Disorder

Warhammer Skirmish | Vampire Hunt | Wood Elves vs. Von Carsteins

The Hacks

I compressed the battlefield down to 2 feet square, as before; removed the attackers’ supporting troops, as injury rolls have a tendency to bloat and delay the Skirmish experience; and I gave the Vampire a set location and set her victory condition to “escape” rather than “kill they heroes.”

The Premise

Thaniel had told his story three times in two days. Once to himself, as he hurried through the deep pathways of Deadwood, so fast and so far that even his sure elven feet had betrayed him here and there. Once to Rychell, and the veteran had nodded gravely and led him up here…

He knew the Court. He knew what to expect. But it was still a strange feeling, to see four gnarled and blasted stumps and to stand at the point between them, to address them by name and to watch as flesh flickered out of splinter and shadow, as the lords and ladies of Deadwood came back to hear the tale.

Mostly. Prince Hwel had not come, and Thaniel was grateful for that small mercy.

“It happens to us all,” Lord Gwydion said, and “not to me” Lord Gilfaethwy said, and that had been an end to Thaniel’s apologies. The Lady Bloddeuwydd had said nothing at all, until Thaniel’s tale was told, and then:

“Grimgroth did not raise himself from the dead. His crown was taken. His will was broken. Someone broke those seals; someone stirred him up and set him loose.”

Some interloper,” said the Lord Gilfaethwy, and “some necromancer,” said the Lord Gwydion.

Someone who has roused the Maven’s wrath. We must honour the covenant. But we must know how deep the rot goes; if we are beset from within. Brothers; will you go to the Tombs?”

And you to the Heart?” said the Lord Gwydion, “with all haste and all our strength?” said the Lord Gilfaethwy.

The Lady Bloddeuwydd bowed her head, and rose in a rustle of roots, a shiver of snowfall. “Ahead of the Maven, if I can,” she said, “and with Thaniel.”

The Forces

Wood Elves

Gwydion, a Noble: Alter Kindred, longbow, light armour and shield
Gilfaethwy, a Noble: Alter Kindred, greataxe, light armour and shield

Vampire Counts

Clarimonde, a Vampire Thrall: Von Carstein, with heavy armour, Summon Wolves and the Gem of Blood,
and a Bat Swarm

The Field

Ravenswild Forest, from Heroic Maps. Well. About a quarter of it.

This is where things become unusual. Normally I abhor 2D terrain; it is the mark of my own personal End Times, the herald of the millimetre counters and precision junkies who turned Warmahordes into a crude attempt at tt-sports and robbed it of all spectacle and charm. But needs must when the devil vomits into your kettle; storage space is limited, funds are short, AoS scenery has a resale value and I had just enough DriveThruRPG store credit to give this a try.

Further house rules were implemented. The cliff faces were treated as impassable; shooting from the paths up into the ruins was not permitted.

Clarimonde would start the game in the tower at the heart of the ruins, about her nefarious business with the Heart of the Forest; the Bats would be roosting in the nearby tree. Gilfaethwy and Gwydion would deploy in the opposite corner.

The Fight

I randomised who’d get the first turn; it went to Clarimonde and her associates. Since she didn’t know there was danger yet, but I didn’t want to pass the turn completely, I had her Summon the Dire Wolves from a random board edge, which turned out to be the top one.

I’d made a minor deployment whoopsie, placing Gwydion up front, meaning if I wanted to charge in with Gilfaethwy, they’d both have to get stuck in. No great hardship. Gwydion scored two critical hits, but all his injury rolls were ones or twos; he really knocked that Wolf down. Gilfaethwy, being more accustomed to melee combat, flattened his Wolf with a similar double-crit display.

The Bats, alerted to the sound of violence, fluttered out of the ruins and circled around behind the elven interlopers. Meanwhile, the last Wolf counter-charged Gilfaethwy, but didn’t manage to land a blow. For their part, the twins mustered a stun and a kill.

Gwydion, sure he could trust his brother to handle a few flying rodents, moved around toward the north entrance of the tomb, intent on establishing what was going on in there, although he did take a potshot or two at the Bats (dealing a wound). His faith may have been somewhat misplaced, since Gilfaethwy proved unable to eliminate one stunned Dire Wolf…

Clarimonde was still about her mysterious business (I didn’t roll a 6), so the Bat Swarm swept in to protect her, charging Gilfaethwy and scoring a critical! Counting as two hits (and, I presume, two wounds), they managed to stun the Alter Noble, and suddenly things were looking a lot less one-sided than they had been a moment ago.

Gwydion didn’t even have a charge lane to the bats (I think I flubbed the rule here, too much Warmahordes baggage still) but successfully stunned the Dire Wolf that would otherwise be gnawing on his brother’s tender bits.

Clarimonde completed her task (“awoke”, in the scenario’s original terms) and made a cautious move out of the ruined tower. Her Bats, regrettably, didn’t follow up their previous exemplary performance, fluffing their attacks on downed Gilfaethwy for the second round on the trot.

Said Gilfaethwy took to his feet and proceeded to absolutely ruin the Bat Swarm; inspired by this performance, Gwydion landed two critical hits on the Dire Wolf and killed it three times over, poor thing.

Now aware that she was alone and had to make good her escape, Clarimonde bolted for the board edge, opting for the path on the bottom left as the one farthest from whatever was going on so messily down at the foot of the crag. The twins set off in hot pursuit, but crucially lacked the Line of Sight to declare charges. They were reduced to a potshot with a longbow, praying for a lucky crit, and Gwydion managed to definitively miss that one, allowing Clarimonde to make good her escape!

The Result

A win for the Vampire Counts!

The Learnings

I’m not convinced I adapted this one as well for the solo experience. In particular, Clarimonde’s Summon Wolves at the top of the game was an impulse choice, trying to avoid a churned turn – I don’t think she should have done it until she knew there was something worth summoning to avoid. To be honest, Clarimonde’s whole kit was a bit of an impulse choice: I’d forgotten this scenario originally included a Strigoi with the usual 60 points of free kit (thanks, Alessio!) and Bloodline powers on top of that, and had to retune on the fly.

With the benefit of hindsight, I could have very easily taken Sylvanian rules into this, setting up a couple of grave markers (dispellable on the standard 4+) that were spawning Zombies for the boys to whack down, and maybe cheated a bit with Clarimonde’s powers, setting her up with a Countess spread of Summon Wolves and Summon Bats. That would make a better use of the title too, really hammer home the feeling that zombies are pouring out of the grave for some reason.

I also wasn’t quite sure about losing the troops for the attackers. Things would have been a lot slower with more models – Skirmish, in my experience, tends to derail fast if you start whiffing attacks or can’t make satisfactory injury rolls, and really needs a bypass to make stunned enemies easier to take out or something. Bringing the brothers on together felt right, but the two of them couldn’t really cover all three routes off the map. If they’d been able to move more decisively for the ruins (i.e. if the Wolves hadn’t been there) things might have gone perversely better for them and we might have had some head on conflict.

It worked well enough for something I could play in half an hour before work, and the result stands, but I think I’d like to play this one again with the premise and forces adjusted.

The Witch…

“Is it done?”

“You asked for the Heart of the Forest,” said Clarimonde, “and you’re all but on top of it. You asked for the Tombs to be opened, and I’ve done it, and survived. All the dead of High Tiernmas follow in my wake.

Her – what was the word? Employer was too crass, too mundane. Mistress was too permanent, and had some unlovely connotations. Cohort? Collaborator? Those suggested a partnership of equals, which this was certainly not, in either of their minds.

Whatever she was, the Witch was apparently unpleasable. Her eyeless gaze roamed over Clarimonde, over the paths out of the clearing, over the distant ice-topped river.

“It’s not enough. The Heart eludes. It resists. Resists me, Clarimonde! I won’t have it. I need the army at my back. I need you at my side.”

You will have your army. But you will not have my sword. I wish you good fortune, madame, in your quest. I am weary of this wretched forest. I must feed, and the Heart will not bleed for both of us. You’ll need all that it can give.”

The Witch’s skull turned to face her; the trailing shadows about it stirred and shifted, unseen currents drawing them this way and that.

If I am to be whole again.”


I’ve nearly finished all my Dryads (and two thirds of the Glade Guard), the last sprues are queued up for painting this week. That means next week I’mma paint some Tree-Kin and the week after that I can stage Chapter III – A Maven’s Folly.

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