[Been Painting] Night Lords Kill Team (1/2)

Because the weekend before a WFB tournament is the BEST moment to get the 40K brain worms.

It started innocently enough. Wrapping up my entry to the Old World Army Challenge got me thinking about Orks. That got me writing a retrospective on my previous attempts at an Ork army. That got me thinking about all the Ork conversions for which I’ve had ideas for years and years, and maybe doing a little army to host them all…

… except, of course, that it’s Orks, and all the cool tank conversions and economical “stick the spare arms on Kromlech bodies” scams in the world can’t disguise that it’s mobs of thirty walking wound counters who think vets and bovva boots are enough to keep their entrails from becoming extrails when boltguns are on the line. (And anyway, the Ork Boyz whose spare arms would have been the keystone of my Kromlech-based economy drive are about to be booted from the range anyway.)

Thus frustrated, I loaded up Dawn Of War II: Retribution in an attempt to excise the Orkoid impulse from my brain. Which reminded me how great Chaos Rising had been. Which reminded me that I had a whole Chaos Space Marine army hanging around, stalled out for the best part of four years, three squads and a Sorcerer primed and ready to paint.

Then things started to escalate. In chatterings with Mr. Ængle and Mr. Steven it became clear that actual games of third and second edition 40K could be in the offing. A look at the available fixed-pose modern plastic Chaos Space Marines suggested that judicious eBaying would build me a bigger pool of bodies. Enough for a ten man squad, a five man squad and a four man retinue, as well as a Chaos Lieutenant if I repurposed Obsidian Mallet McBovril or whatever his name is from Black Crusade. And there’s a version of the infamous 3.5 edition Codex on Battlescribe.

And, er, now I have a 1000 point Chaos Space Marine army in various stages of done. The above are the first “new” models to be completed. The full story of their acquisition isn’t really germane here, but you can find out more there. I’m doing a “five in, five out” thing where I have to get the primed models done before I can build any new ones, and likewise have to paint up my Sorcerer before I start on my Lieutenant.

For the sake of reference, I’m going to document the method I use on my Night Lords here as well as adding it to the army summary:

  • primer: grey gesso
  • trim and cloth and skin: wash: thinned down Dark Flesh (Vallejo)
  • trim: drybrush: Solid Gold (P3)
  • guns and pipes and worky bits: drybrush: Cold Steel (P3)
  • trim: wash: Seraphim Sepia (Citadel)
  • guns and pipes and worky bits: wash: Nuln Oil (Citadel)
  • plate: tWo ThIn cOAtS: Stormy Blue (Vallejo)
  • cloth: highlight: Sanguine Base (P3)
  • skin: thin coat: Ryn Flesh (P3)
  • bone / plasma / spooky Chaos bits: thin coat: White Scar (Citadel)
  • skin and plate and bone: wash: Drakenhof Nightshade (Citadel)
  • spooky Chaos bits: wash: Nighthaunt Gloom (Citadel)
  • bone: second thin coat: White Scar (Citadel)
  • flesh: second thin coat: Ryn Flesh (P3)
  • base: Astrogranite Debris (Citadel)
  • base: Drakenhof Nightshade (Citadel)
  • base: Valhallan Blizzard (Citadel)

I find the gesso primer much easier to work with than any amount of spray paint, because I can’t aim for shite and also live in a tiny house with no real outside space. A nice mid grey with plenty of tooth is dark enough for the metallics to settle well on, but doesn’t render the other colours too drab.

I generally use Vallejo paints for anything that needs a thin coat or a bit of finesse, P3 when I want a nice strong colour for little effort, and Citadel for anything technical (they still make the best washes and effects on the market, for my money). I would use Citadel Shining Gold for the trim, but after 25 years my pot is almost out and I’m saving it for Vampire Counts where I want to colour match.

They will get transfers eventually, but I’m not prepared to mess around with those in hot weather when my skin is greasy and my temper short. Transfers are not something I’ve historically messed with and I only have so many on this single Horus Heresy sheet what I own – I’m not taking risks with them.

All of this is about as much effort as I’m prepared to make on a miniature. I can do five of these in two days and I tend to get the shakes somewhere in the middle of the plate stage. I am, however, quite pleased with the results. These models don’t all have as much obnoxious trim as the later Chaos range (probably because a lot of the bits are from Iron Hands or Heresy era kits) and have come out looking a little plainer, but I think that works for a team of operatives who’ve been out fighting the Long War forever and a day – hence designating them a go-to Kill Team who may eventually be rotated out of the lines as new models join the army.

I’m also working on the Eye of the Warmaster, my Sorcerer, although I’m not entirely pleased with him yet. That black undercoat has really done the drabs on him and I suspect I’ll need to give the gold a nice strong highlight to put some pop back into him. I may also flip the base colours around so there’s something nice and pale directly under his feet: at the moment he’s one big dark-n-boring blob. The final option is giving up on the “token member of the Black Legion” conceit I originally had in mind, and just painting him up as a goddamn Night Lord. Or Thousand Son. He does look quite… Tzeentchy.

I’m open to suggestions, if you have any.

[Been Painting] A Pale Rose, a Reference, and a Large Arboreal Friend

Well, I did it!

Hot off the heels of OWAC IV, my second army what I dun painted in the last six months.

With one weekend to go until Resurrection I have slapped some paint on every member of the Deadwood Covenant, or at least enough of them to make a 2000 point army.

Kinband of the Pale Rose: 20 Eternal Guard

These were a bit of a bugaboo, which I actively avoided doing anything about for oh, at least a fortnight. I’m still not Sure about them as models, these Oathmark Elf Infantry. They look a bit too High Elven for me, even with only one helmet in the unit. A lot of their faces have blobbled a bit, the Technique having failed me, and they badly need some differentiation in hair colour. But they are three-colours-done and I can take them to a tournament and that’s what I set out to achieve.

“I’m Gwydion…”
“… and I’m the Druid.”

Much happier with these two. While Gwydion is every bit as heroic scale as I’d feared, he IS the last unbargained scion of his line and can afford to be a bit larger than life. He is a hero, after all: the point around which the Asrai of Deadwood rally.

The Druid, meanwhile, represents something of an evaporation of gumption on my part. I’d intended to go without Lords, but in need of Dispel dice, better Leadership, and options in the magic department not dependent on trees, I caved and sought out a Spellweaver. The prospect of playing fifth edition, and thus securing access to High Magic, was merely gravy.

Uchelwydd…

This was… bigger than my usual figure. I tried a few things to add textural variety, a bit of Typhus Corrosion blended in here and there, the deeper blue showing underneath the major logs. I also built the base up with ye olde Milliput so his feet had something to anchor into, rather than just the little points of contact with his fetching high heels. If that doesn’t work, it’s time for MAGNETS, but I’m hoping they won’t be necessary.

[40K] To All The Orks Wot I Have Left Behind

Waaagh It All Began

Second edition 40K is technically where I came in.

I didn’t really play properly – I must have set up and played the Battle for Armageddon scenarios (compressed onto a barely 3′ by 2′ folding table) half a dozen times in my grandparents’ house, but other than that I think I played two chaotic games against other eleven year olds who had even less grasp of the rules than I did and hadn’t even bothered with “army lists” or “staying within one Codex”.

SOMETHING about it had me by the throat, though. I think it was the sheer density of the thing: the rich, vibrant, busy art style; the encyclopaedic Wargear and Codex Imperialis books alongside the rules; the short fiction, some of it really haunting in how it portrayed the futility of life in the forty-first millennium (‘Griznak at the Bridge’ gave an Ork a kind of self-doubting, self-aware tragedy you’d never see in today’s tie-ins, and ‘Dark Communion’ is still the essence of Chaos for me) all the damn cards and templates, some of them for strange weapons I would never see fired in anger. And dear god, some of those rules were complex, some of that art was grim!

I know there was hue and cry on the early-days domestic Internet about GW “dumbing down for the kids” with the rise of the Kirby era box sets (my first Internet fight was with one Christopher Valera over his Burger Workshop pastiche, when I was one of those very kids and defending the space opera genre with intensity only the barely pubescent can muster – I doubt he remembers, and I would prefer not to). Having looked from third edition WFB to fourth I can see where that came from, but I’m not sure how it sits with 40K. Second edition 40K was a complicated beast for an eleven year old to grasp, and artwork like the Pontifex Maximus (which still gives me the conniptions to this day!) still made it in.

I played Necromunda, though, and found the rules (especially hand to hand combat – sweet mercy, what a mess that was!) much more accessible when single models were targeting single models. I suppose that’s what I really remember second edition as, in retrospect: rules for individuals, creaking and groaning as whole squads were forced through them. It took another go around for 40K’s developers to work out how it needed to be more than Fantasy In Space: the increased complexity of movement/placement, and the varied weapon loadouts in squads, were accommodated by knocking out the modifiers and conditions that applied much more smoothly to a regiment.

But all of this is just preamble. You see: I collected Orks. They were also in the box and Adrian Wood’s piece about his own army was in my first ever White Dwarf and look, Space Marines just seemed boring. The Orks were in this for a good time, a bunch of lads doing their best in a hostile universe. They had Gretchin with silly names, they had the comedy voices, they had that cool as shit Dreadnought with the four arms. And nobody wanted all of theirs so I ended up with a lot of extra figures.

No photos of that Goff army survive. This was 1996, and nobody was about to waste physical film on taking (bad) photographs of toys.

Continue reading “[40K] To All The Orks Wot I Have Left Behind”

[Been Painting] The Court of the Crag (2/2)

Told you there’d be more down the line.

First up, baby’s first Special choice: some Tree-Kin, formerly known as Spite-Revenants.

I’m not entirely sure about these. They’re a little bit too blue, I think, and I don’t particularly trust the only white paint I have to hand as a highlight or next layer. But anything else I do with them has come out looking a bit naff, so I’m going to call them done until an idea presents itself.

Their completion gives me the full 1000 points I need to finish The Maven & The Witch, so all being well expect a wrap up on that this time next week.

I am pretty sure of Prince Hywel of the Crag. Even if each successive photo highlighted another thing that needed tweaking, after the fourth I am very satisfied indeed. Made a bit more of an effort on him, introducing a little bone and a platinum highlight here and there. Nothing that breaks the palette, just… nudging it a little.

In game terms, he’s an Alter Noble or Highborn; great weapon, “light armour and shield” (half-oaken body and a parrying stance), Glamourweave and the Helm of the Hunt.

I hadn’t planned on a Lord choice, but  I want to give myself the option. Having signed up for Warhammer: Resurrection (two day event to be held in the summer, lockdowns permitting), and pledged the Wood Elves to the cause, I shall have to get some test games in and see how the No Lords policy holds up.

[Been Painting] The Court of the Crag (1 of 2)

A much needed “weekend off” after the actual weekend burned my brains out; I still feel like parts of my head have been put in a vice and squeezed. Time for a day or two of long films I’ve seen before and painting, I think! I’ve now done three out of four Ylthari’s Guardians Alter Kindred Heroes and I have names for all of them.

First up, Gilfaethwy. You’ve seen them before, but I wanted to post another, unflattering photo so that everyone got one.

Gilfaethwy is armed with an extremely great weapon and probably the Stone of the Crystal Mere or something. I vaguely want to give them the Fimbulwinter Shard but it’s at its best on a mounted character in an army that isn’t mostly Dryads. I must find some way to sneak that into the army, though.

Next, Gwydion.

Gwydion is waving the Bow of Loren around, as the Alter Kindred’s additional attacks and single-model line of sight make them an excellent carrier for this traditional weapon. I may yet add some snow to Gwydion’s tactical rock.; I’ve not decided.

Finally, there’s Blodeuwedd. Not an amazingly photogenic figure, but she looks better in person. There’s quite a subtle merge-and-yet-distinction between the leaf skirt, the vine corset/basque arrangement and parts of her skin that led me to basically wet blend a few layers around Nighthaunt Gloom to ease the transition, and I think it’s worked quite nicely.

She will generally be carrying either Calaingor’s Stave or the Deepwood Sphere (subject to testing) plusa Dispel Scroll (I refuse to indulge the photocopy special, but I’m allowing myself one in the interests of furthering this magic-light approach. She can’t be Alter Kindred like the others on account of being a Spellweaver, nor can she be Glamourweave Kindred without saddling up on a steed or unicorn for some reason (although Mat Ward seemed to get away with it in the inaugral battle report for the army book, and I don’t think it does lasting harm, it’s basically a cheap 5+ ward, worse things happen for 20 points).

The fourth figure isn’t painted yet. These are merely his offspring and retainers. I’m saving him for the next milestone, as I intend to save him for larger games. But he’s primed, and he’s named, and the world will be hearing from Prince Hwel of the Crag at some point.

Talking of which: The Maven & The Witch. I must beg your indulgence for another week. The aforementioned brain rot has really slowed me down, and I have now successfully flogged off the last of my Age of Sigmar scenery. A substitute has been identified, and purchased, but needs to be prepared, and I need to do that once I’m back in work. I’ll probably get the second game played next “weekend”, now that both the heroes I need are painted.