[WM/H] Hardcore Cryx After-Action Report!

That sounds even less like something you’d actually want to read.  Perhaps the secret to my lack of success has been discovered…

So, the peanut gallery spoke and I took Mortenebra down to Chimera in Brierley Hill for a bash around.  Before we start, can I just say that Chimera’s rather a lovely little venue?  It’s in a repurposed old-fashioned pub, and the Hardcore tournament was played in the old lounge bar, lending everything a snug, well-matured and gentlemanly air, fresh with the delicate scent of tea and the sounds of endless, ceaseless, merciless Jimmy-baiting.

Anyway.  Event report.  Read on.

Continue reading “[WM/H] Hardcore Cryx After-Action Report!”

[WM/H] Hardcore Cryx Action!

In the past I may have been heard saying good things about Warmachine’s Hardcore format, in a sort of detached, intellectual kind of way, with ref: different goals for different playstyles and a prize for each, no conflated ‘best overall’ nonsense, sportsmanship as a prerequisite rather than something that needs extra gameable systems to police.

What I haven’t mentioned is how much bloody fun it is.

The five minute turn limit means the analysis paralysis that normally grips me can’t be allowed to set in – it’s keep going forward, don’t get killed, make a mistake and live with it.  Not having any time to umm and aah about things or regret errors of judgement is remarkably liberating, and I’d be really looking forward to Sunday’s 50 pointer down at Chimera, which I haven’t found time to visit just yet, were it not for one small thing: the lists I was thinking about taking are rubbish.

Continue reading “[WM/H] Hardcore Cryx Action!”

[WM/H] Live And Let Fly, Games III and IV


Evidently the Darklords were beginning to conglomerate – or even congeal – around the middle tables at this juncture, as I drew my second clubmate in a row – John Stanford.  I had no idea that Mr. Stanford would be running the Protectorate (they’re not even his Menoths!), but I have lots of experience against the Protectorate… shouldn’t be too hard… right?

Continue reading “[WM/H] Live And Let Fly, Games III and IV”

[WM/H] Live And Let Fly, Game II

Game two saw me drawn against Tim ‘Flash’ Martin, who I know from the Dudley Darklords but who I had yet to have the pleasure of facing. He was rolling with Circle, so I was naturally eager to see what sort of stuff made my Hordes faction of choice tick at 25 points (since I’m fairly sure that Epic Kaya and two heavies ain’t it).

Continue reading “[WM/H] Live And Let Fly, Game II”

[WM/H] Live And Let Fly, Game I

So, with that bout of the emoes over: on to the nerdy stuff!

My first game was against Alun Davies, a Welshman who fears not the unknown, nor the unholy, nor the after-effects of overusing the word “cracking”.  Alun fielded Grand Exemplar Kreoss (okay, I have lots of experience blowing him up) with a lot of Exemplars – an awful lot.  Full unit of Errants (spellproof! argh!) plus the Errant Seneschal, full unit of Bastions (argh!), and the good old Knights.  Like me, he’d counted his ‘jack points and spent them on one ‘jack; a Crusader for Kreoss to hide behind.  I was running “the bent Deneghra list” (rejigged slightly to include the full unit of Mechanithralls) and promptly began swarming forward.

Continue reading “[WM/H] Live And Let Fly, Game I”