Ah, Oblivion. A controversial choice on the part of Onyx Path Publishing, and it really is their baby since it’s been laid out in the two books they’ve produced for V5.
Take the Obtenebration of the Lasombra and the Necromancy of the Giovanni (and the Mortis of the Cappadocians, the Thanatosis of the Samedi, the Nihilistics of the Nagaraja… Vampire necromancy is a right mess, whether you treat it as separate paths of one big thing or an array of similar-but-different Disciplines).
Tie together the obvious commonalities – Kiasyd used to have both! The Abyss, the bad place where the shadows are alive, is correspondent to Oblivion, the bad place that turns wraiths into spectres and defines that whole game line! Something to do with Werewolves, the Labyrinth, the Wyrm, honestly I’m not much of a Werewolf person but it’s there! Lasombra, the Antediluvian, is not as dead as everyone said he was! (spoiler warning for a book that came out in 2005 and has been Wiki-synopsised to death, I suppose. honestly, “spoilers” in an RPG book, who’d have… anyway.)
Then, think like Dawkins – a WoD superfan who’s owned more or less every Vampire book there is to own and actually remembers them all – and decide what if this was all coming from the same place? There’s something at the very bottom of the World of Darkness’ cosmology, it has something to do with ghosts and shadows and spiritually corrosive world poisoning nastiness, it’s always hungry and one day it might devour the world.
It makes sense. Sorry, haters, but from a worldbuilding point of view there’s enough there. From a mechanical point of view… eeeh. Good and bad. It’s great that the Hecata (as they now are) and the Lasombra have a single Discipline in common (much like how Protean has been used to cover the similar-enough remits of the Gangrel, Tzimisce and Followers Ministry of Set), and are otherwise very different in their spreads. (Giovanni and Lasombra having functionally the same spread outside their signature never sat well with me, really.)
However, Oblivion itself has suffered slightly from being developed across two books, by a team who I think might not have been sure they were going to do the second one when the first one was being worked on. As a result, in an age of streamlining Disciplines, eliminating redundancy, and controlling bloat, Oblivion has ended up with four powers per level where most Disciplines only get two, and the understandable desire to gatekeep “necromancy” behind the Ceremony system has led to a weird situation where this huge and flexible discipline has expensive monobuilds.
Continue reading “[V5] Oblivion Discipline, Bloat and Monobuild: a Take, and some House Rules” →