[WFB] Battle Report – The Maven & The Witch, Chapter IV – Season Of The Witch

1200 / 600 points | Rear Guard | Wood Elves vs. Vampire Counts

My original plan for this one was to stage a nice big climactic Ambush scenario, but then I actually bothered to read the rules for that one and realised it was built for a 6′ by 4′ table; I could only get away with it by so compressing the Undead deployment zone into a straight line, and we already played that one last week…

So I went back to basics: look at the board, think about the story, choose something that works. I’d been hacking at the scenario trying to encourage the Undead into moving for one specific table quarter, containing the Heart of the Forest; what I needed was a scenario that turned on one specific table quarter, and cast one army in a position of desperation (after the stonking the Undead had taken so far).

Rear Guard it was.

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[WFB] Battle Report: The Maven & The Witch, Chapter III – A Maven’s Folly

600 / 1200 points | Woodland Ambush | Wood Elves vs. Tomb Kings

The Premise

The woods were waking up. Slow, sluggish, breathing deep and laboured in the perpetual cold, but clawing their way to life and fury, answering the Maven’s call.

Her allies had answered, better late than never; the kinbands of the Black-Briar crept at her side, arrows nocked. Her sisters strode at her back, and in the whisper of leaves she heard that others were on their way, drifting down from the high vale beyond the river.

And the dead were coming. Score by score, bony feet shuffling through the snow. One clutched an old bronze blade to its chest; one had its head thrown back, its hollow throat raised in a dreadful monotone chant.

There was no time to wake her brothers, no time to wait for the Court. The Heart was in peril and the time to act was now.

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[WFB] Battle Report: The Maven & The Witch, Chapter II – Grave Disorder

Warhammer Skirmish | Vampire Hunt | Wood Elves vs. Von Carsteins

The Hacks

I compressed the battlefield down to 2 feet square, as before; removed the attackers’ supporting troops, as injury rolls have a tendency to bloat and delay the Skirmish experience; and I gave the Vampire a set location and set her victory condition to “escape” rather than “kill they heroes.”

The Premise

Thaniel had told his story three times in two days. Once to himself, as he hurried through the deep pathways of Deadwood, so fast and so far that even his sure elven feet had betrayed him here and there. Once to Rychell, and the veteran had nodded gravely and led him up here…

He knew the Court. He knew what to expect. But it was still a strange feeling, to see four gnarled and blasted stumps and to stand at the point between them, to address them by name and to watch as flesh flickered out of splinter and shadow, as the lords and ladies of Deadwood came back to hear the tale.

Mostly. Prince Hwel had not come, and Thaniel was grateful for that small mercy.

“It happens to us all,” Lord Gwydion said, and “not to me” Lord Gilfaethwy said, and that had been an end to Thaniel’s apologies. The Lady Bloddeuwydd had said nothing at all, until Thaniel’s tale was told, and then:

“Grimgroth did not raise himself from the dead. His crown was taken. His will was broken. Someone broke those seals; someone stirred him up and set him loose.”

Some interloper,” said the Lord Gilfaethwy, and “some necromancer,” said the Lord Gwydion.

Someone who has roused the Maven’s wrath. We must honour the covenant. But we must know how deep the rot goes; if we are beset from within. Brothers; will you go to the Tombs?”

And you to the Heart?” said the Lord Gwydion, “with all haste and all our strength?” said the Lord Gilfaethwy.

The Lady Bloddeuwydd bowed her head, and rose in a rustle of roots, a shiver of snowfall. “Ahead of the Maven, if I can,” she said, “and with Thaniel.”

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[WFB] Battle Report: The Maven & The Witch Chapter I – Ghosts in the Fog

Warhammer Warbands (200 points) | A Little War | Wood Elves (Hold Territory) vs. Vampire Counts (Invade!)

The Premise

Grimgroth opened his eyes.

Was it time? Had the bell been rung, its doleful peal sounding the Time of Ending? He swung slowly off his graven slab and took up his axe and followed the breeze out of his tumulus. His huscarls were stirring, skinless hands closing on sword-hilt and shield-grip, as they followed him into the twilight of the gods, and also of the sky.

Grimgroth closed his eyes, then opened them again, dessicated lids flapping in ponderous amazement, then closed them again to have a good hard think.

Who had put those bloody trees there? When he had been laid down to rest, all this had been fields; the fields of High Tiernmas of old.

Now he was starting to remember. There had been… others. In the long winter that had never seemed to end. The elves had come. They had put Tiernmas to flight. They had relieved Grimgroth of his kingdom, his crown and his life, in that approximate order, almost in the one day. They had sealed him into the tomb dug for him long ago.

Grimgroth opened his eyes. He kicked away the carrion-eater who was reaching out a filthy calloused paw for one of his favourite toes; the ghoul fled, yelping, into the woods. Yes. The woods. Through the woods and out, out into the world. Out to glory, for the Old Kingdom. And they’d put a stop to any Time of Ending that happened to be going on, and all.

Continue reading “[WFB] Battle Report: The Maven & The Witch Chapter I – Ghosts in the Fog”

[WFB] The Maven and the Witch

The Moon, she hangs like a cruel portrait,
Soft winds whisper the bidding of trees
As this tragedy starts with a shattered glass heart
And the midnightmare trampling of dreams
But oh, no tears please;
Fear and pain may accompany death
But it is desire that shepherds its certainty
As we shall see…”

Danièl de la Saleté, bard of the Forest of Chalons

I have had an Idea. The Idea is loosely inspired by several things: the old campaign packs for fifth edition WFB; the “Patrol, Skirmish, Battle” structure for gameplay that myself and Ben P. tried out in the summer before Nineteen Crows; and my own conviction that a game in hand is a boot up the arse as far as painting is concerned.

To be fair I’ve maintained my momentum rather well with the Deadwood Covenant, as the featured image should show – it’s been nice having some Dryads as messy figures to paint up in between stages on my more fussy OWAC Ork commitments – but will I feel the same way when I’m on my twenty-seventh Glade Guard?

I shall probably end up playing these with myself (stop that sniggering at the back!) rather than deferring into the never-never of “when we’re out of lockdown” – it’ll be nice to have some scenarios tested out, in any case, before inflicting them properly on other people.

Click the headings for the individual reports!

Chapter I: Ghosts in the Fog

A 200 point Warbands encounter, played on a very small board (two feet by two?).

The Maven (a Branchwraith) commanding 4 Dryads and 5 Glade Guard Scouts, vs. Grimgroth (a Wight Lord) commanding 10 Skeletons and 5 Ghouls.

“Something has stirred unfortunate Grimgroth from his tomb… we must discern what has roused these mindless, vengeful dead.”

The Maven of Deadwood

Chapter II: Grave Disorder

A Warhammer Skirmish scenario: the Vampire Hunt, adapted away from “Johann and Wilhelm vehicle” as follows.

Two Alter Nobles (one with greatsword, one with longbow) hunt a Vampire Thrall with attendant Bat Swarm amongst the tombs of High Tessingfroid.

“Does this seem like a trap to you, brother?”

“Absolutely.”

Gwydion and Gilfaethwy

Chapter III: A Maven’s Folly

A Woodland Ambush from the Wood Elf book. Given that Undead don’t panic, this is likely to be a difficult one for the Wood Elves to win on points…

A storm is rising. I go, to rouse my sisters before it breaks.

The Maven of Deadwood

Chapter IV: Season of the Witch

An asymmetric battle: exactly how asymmetric will be determined by the previous games, on a best-of-three basis.

If the Wood Elves have the best of three, the final battle is an Ambush: 1000 points of Wood Elves face 1500 points of Vampire Counts, led by the Witch: a spectral terror represented here by a Necromancer with the Cloak of Mists and Shadows. The Maven has been able to strike fast and first, disrupting the VVitch’s attempt to shatter the Heart of the Forest and consume it.

If the Vampire Counts have the best of three, the final battle is a Last Stand, with 1000 points of Wood Elves defending against 2000 points of Vampire Counts, led by the empowered VVitch: a Master Necromancer with all the trimmings! The Deadwood Covenant must sell their lives dearly: perhaps dawn will break the VVitch’s spell?

By the time all this is done and prepped and played and photographed I should have 1000 points of Wood Elves painted, not to mention a wood and some tombs finished at long last. It’ll also serve to introduce the key players in my Wood Elf army’s background, get some characters named and some emergent story rolling for when I start playing them against other people.

I shall be reporting on the games as and when they occur but wanted to have a masterpost here just to put everything into context.