[WFB] Fragments, inter alia

Lords

The Master – Master Necromancer – magic level 4, Talisman of Endurance, Feedback Scroll

Heroes

Margarita di Maddaloni – Vampire – shield, Biting Blade, Nightshroud, Aura of Dark Majesty, Dark Acolyte

Cora – Banshee

Clarice – Banshee

Core

Company of the Black Eagle – 39 Skeletons – champion, musician, standard bearer (Screaming Banner)

Templehof Pals – 20 Zombies – musician, standard bearer

5 Dire Wolves

5 Dire Wolves

The Local People – 10 Ghouls – Ghast

Special

Order of the Black Cross – 8 Black Knights – champion, musician, standard bearer

Black Monks of St. Herod – 1 Spirit Host

2 Bat Swarms

Rare

Crimson Order of the Dragon – 4 Blood Knights – champion, musician, standard bearer (Rampager’s Standard)

Lord Ruthven’s Repose – Black Coach

Total: 2000 points on the dot


The above represents a good faith attempt to recreate my fifth edition army list in eighth edition. The conditions of construction are as follows:

  1. the List is to avail itself of newfangled opportunities where possible (the Skeletons deploy in Horde formation, the off-colour Knights receive a vampiric upgrade)
  2. the List is to respect the necessities of the edition (a level 4 wizard and a secondary Lore of the Vampires caster)
  3. the List is to preserve the character of the original (Margarita as off-caster doing something useful for the army and helping out with wolves, Lord Ruthven as “absent presence” in his Black Coach, with the core units providing further continuity)
  4. the List must be constructed with models I already own (hence none of the “only in eighth” goodies like Terrorgheists, Mortis Engines or Crypt Horrors; while I like these things well enough they are dramatically out of keeping with the late-Nineties/early-Noughties aesthetic of the army as it stands and also I’m not buying them)

There are things I’d consider jimmying about. I’d like a magic standard on the Black Cross (even if ’tis but a War Banner), and I could go for Beguile and Summon Creatures of the Night on Margarita if I had more Dire Wolf models. I would also consider the Rod of Flaming Death instead of the Nightshroud, because I find that item hilarious (and it has a lot of battlefield control potential!) and the Banshees are just there for nostalgia’s sake, I could easily replace them with something else (in which case I would change out Margarita’s powers and the Skeletons’ magic banner and stop trying to make Fear happen).

I know it’s somewhat idiosyncratic. I wanted to avoid the photocopy special (Ghoul King Dragonbane Gem Red Fury blah blah Terrorgheist Mortis Engine yawn yawn Ghoul Horde fiddle fart) and instead try to uphold the spirit of the army as it was originally created.

This mania has in no way been inspired by the extended narrative on offer at Big Small Worlds, an exhaustive and quietly competent Warhammer campaign played under eighth edition rules that’s been occupying a lot of my screen time lately. Not at all.


“Why are you doing this instead of painting Wood Elves, Jonathan?”

Well, because it’s festival season, which means pop up book stalls, which means a lot of extra work for muggins ‘ere and I don’t really have the mojo to paint when I get home. This week I’ve been playing Total Warhammer instead, because it’s there and the vampire factions have received a little bit of a retool (not quite enough to make me enjoy Count Noctilus’ early game, but enough to get me over the midgame hump of Sylvania and into a position where I could win a campaign if I put a weekend into it).

I have every intention of getting back to the Wood Elves in September, once two out of three festivals are done with and I have a nine day streak off work. I’ve acquired the necessary materials to produce a new general, some Wild Riders and an additional Treeman in time for Resurrection II in November, and intend to give those units a good crack of the whip. Beyond this there are sixteen Dryads, another ten Eternal Guard and two Great Eagles to paint. I have my eye on a final character (further exploiting the scale difference between Citadel and North Star figures to make my heroes truly “heroic scale”) and I’ve just lately discovered that the Oathmark range is about to develop some cavalry figures, allowing me to add Glade Riders to the assembled Covenant.

Nevertheless, a comforatable “done” is in sight for the Wood Elf project, probably around the 3000 point mark. It’ll all depend on how they perform at Resurrection II. There will come a point where a chain of defeats no longer forges a narrative worth the hearing, and if I sustain another brace of defeats there’s every chance that something slightly more cadaverous in nature will turn out for the 2022 season. See, Warhammer: Resurrection is to expand into a biannual narrative weekend as well as a heat-heat-final series of tournaments, and this expanded arena may be able to contain certain larger-than-life personalities who’ve been on the outs for a couple of years now…

Rumours of his death? Exaggerated.
Rumours of his retirement? Premature.
You can’t keep a bad guy down…

This is what’s on my mind at the moment, Warhammer-wise. As well as maybe liquidating some of the Tomb Kings. I wonder if I don’t like the idea of myself as a Tomb Kings player more than the reality of it, and I still don’t feel in love with the Mantic models, whereas Oathmark’s plastics and the TTCombat resin elites do speak to my soul rather more. Oathmark’s figures are also a fat sight easier to paint in the classic dip-and-go style and that might be what I need right now.

Another option would be breaking the habit of a lifetime and paying someone to paint them for me. If anyone knows a reasonably priced tabletop standard commission service, lemme know in the comments. I can supply several cans of my own primer that I’d be very glad to get out of the house.

[WFB] Battle Report – The Maven & The Witch, Chapter IV – Season Of The Witch

1200 / 600 points | Rear Guard | Wood Elves vs. Vampire Counts

My original plan for this one was to stage a nice big climactic Ambush scenario, but then I actually bothered to read the rules for that one and realised it was built for a 6′ by 4′ table; I could only get away with it by so compressing the Undead deployment zone into a straight line, and we already played that one last week…

So I went back to basics: look at the board, think about the story, choose something that works. I’d been hacking at the scenario trying to encourage the Undead into moving for one specific table quarter, containing the Heart of the Forest; what I needed was a scenario that turned on one specific table quarter, and cast one army in a position of desperation (after the stonking the Undead had taken so far).

Rear Guard it was.

Continue reading “[WFB] Battle Report – The Maven & The Witch, Chapter IV – Season Of The Witch”

[WFB] Battle Report: The Maven & The Witch, Chapter II – Grave Disorder

Warhammer Skirmish | Vampire Hunt | Wood Elves vs. Von Carsteins

The Hacks

I compressed the battlefield down to 2 feet square, as before; removed the attackers’ supporting troops, as injury rolls have a tendency to bloat and delay the Skirmish experience; and I gave the Vampire a set location and set her victory condition to “escape” rather than “kill they heroes.”

The Premise

Thaniel had told his story three times in two days. Once to himself, as he hurried through the deep pathways of Deadwood, so fast and so far that even his sure elven feet had betrayed him here and there. Once to Rychell, and the veteran had nodded gravely and led him up here…

He knew the Court. He knew what to expect. But it was still a strange feeling, to see four gnarled and blasted stumps and to stand at the point between them, to address them by name and to watch as flesh flickered out of splinter and shadow, as the lords and ladies of Deadwood came back to hear the tale.

Mostly. Prince Hwel had not come, and Thaniel was grateful for that small mercy.

“It happens to us all,” Lord Gwydion said, and “not to me” Lord Gilfaethwy said, and that had been an end to Thaniel’s apologies. The Lady Bloddeuwydd had said nothing at all, until Thaniel’s tale was told, and then:

“Grimgroth did not raise himself from the dead. His crown was taken. His will was broken. Someone broke those seals; someone stirred him up and set him loose.”

Some interloper,” said the Lord Gilfaethwy, and “some necromancer,” said the Lord Gwydion.

Someone who has roused the Maven’s wrath. We must honour the covenant. But we must know how deep the rot goes; if we are beset from within. Brothers; will you go to the Tombs?”

And you to the Heart?” said the Lord Gwydion, “with all haste and all our strength?” said the Lord Gilfaethwy.

The Lady Bloddeuwydd bowed her head, and rose in a rustle of roots, a shiver of snowfall. “Ahead of the Maven, if I can,” she said, “and with Thaniel.”

Continue reading “[WFB] Battle Report: The Maven & The Witch, Chapter II – Grave Disorder”

[WFB] Battle Report: The Maven & The Witch Chapter I – Ghosts in the Fog

Warhammer Warbands (200 points) | A Little War | Wood Elves (Hold Territory) vs. Vampire Counts (Invade!)

The Premise

Grimgroth opened his eyes.

Was it time? Had the bell been rung, its doleful peal sounding the Time of Ending? He swung slowly off his graven slab and took up his axe and followed the breeze out of his tumulus. His huscarls were stirring, skinless hands closing on sword-hilt and shield-grip, as they followed him into the twilight of the gods, and also of the sky.

Grimgroth closed his eyes, then opened them again, dessicated lids flapping in ponderous amazement, then closed them again to have a good hard think.

Who had put those bloody trees there? When he had been laid down to rest, all this had been fields; the fields of High Tiernmas of old.

Now he was starting to remember. There had been… others. In the long winter that had never seemed to end. The elves had come. They had put Tiernmas to flight. They had relieved Grimgroth of his kingdom, his crown and his life, in that approximate order, almost in the one day. They had sealed him into the tomb dug for him long ago.

Grimgroth opened his eyes. He kicked away the carrion-eater who was reaching out a filthy calloused paw for one of his favourite toes; the ghoul fled, yelping, into the woods. Yes. The woods. Through the woods and out, out into the world. Out to glory, for the Old Kingdom. And they’d put a stop to any Time of Ending that happened to be going on, and all.

Continue reading “[WFB] Battle Report: The Maven & The Witch Chapter I – Ghosts in the Fog”

[WFB] The Twin Princes of Tiernmas

Barrow Kings.

That’s the lede, lest it not be buried. Now, the explanation.

I love the idea of the Tomb Kings: the ancient and eternal watchers over dead kingdoms, enacting timeless rituals over resting bones, rising and slaying when the living transgress on their domains.

I quite like the gameplay of the Tomb Kings: the distinction between Hierophant and General allows me to take risks with the army’s best fighter while keeping the army’s best wizard safe, and the magic, although subtle, is satisfying in its sheer reliability. As with my Vampires I find them a bit lacking in mid-sized games when I have to bring a narratively superfluous caster along just to keep my magical heft up, but that’s not their fault.

What I don’t like is the Tomb Kings models that I own. Most of my line troops are brittle mixed-medium Mantic kits that fall apart as soon as I look at them (yes I have heard of pinning; no I am not doing it for forty sodding Skeleton Archers); the “prime Zandri Dust and paint the details” approach hasn’t worked out as well as I’d like either, and they’re so samey, the worst thing for a reluctant painted like me.

What I also don’t like is that I have a huge bag of Gripping Beast Revenants (technically they are Mindless now, but I bought them as Revenants and Revenants they shall always be) which I don’t use because I live many miles away from any kind of SAGA scene.

But if you squint, those are solid single piece undead miniatures, off of which bits do not fall. And if you happen to go peeking online, you’ll know that Gripping Beast now do a wider range of undead infantry. And if you happen to be me, permanently frustrated in the search for third party cavalry and chariot figures that look remotely modern, the whole issue can be sidestepped if you go old-school and load up on whatever chunky single piece cavalry take your fancy.

The Twin Princes resolve all of this. Selling off my Mantic and TTCombat Tomb Kings should generate enough currency for additional Gripping Beast figures: an armoured warlord, a crowned and spectral sorcerer, a goodly number of armoured sword and board skeletons and some skeletons with bows. Put these alongside my existing big wizard and zombie horde, and that might be a credible (if slow) undead army. I can play that lot as about 1000-1500 points of…

Tomb Kings, with the new characters playing the part of Tomb Prince and Liche Priest respectively, and the Mindless Revenants serving as Skeleton infantry.

Army of Sylvania, since the Revenants also came with two big plague pits that make ideal Grave Markers and a suitably nefarious looking not-Vampire (probably going to brandish the Rod of Flaming Death so I get a third Bound Spell in there somewhere).

Undead, going all the way back to fourth edition: plenty of Wight Champions among the Gripping Beast Hearthguard figures, a unit of archers to provide covering fire, and a suitably vast blobule of Zombies for raising and disposing. And a Liche as my general!

The Revenants are already primed and inked, and they will set the tone for the proceedings nicely; all they’ll need is a coat of paint on their dead skin and some suitably incoherent, desaturated colours on their clothes.

Of course, the whole thing needs background, and this is where we turn to the narrative I worked up for The Maven & The Witch. We know that there are cairns of ancient civilisations dotted all over Bretonnia and Athel Loren, from the dark times between the fall of Nagash and the rise of Giles le Breton. We know also that such a collection of tombs lies within the region of High Tessonfroid, the chill high place overlooking La Vallee des Manchots Frenetique and the domain of Hiver le Sable, because my Wood Elves have been hard at work on ensuring that said tombs’ occupants remain firmly indoors.

And so we have it. Twin princes, from the ancient kingdom of Tiernmas that was before Tessonfroid. A warrior and a warlock, unalike in dignity, united in their goal: to take back what was theirs, to see the cursed winter never end, to drive out the living and reign as two kings!

Being no fool, and having struggled with Tomb Kings in my handful of games so far, I intend to try before I buy, taking “the build” in sixth edition, sneaking them in as the third-round opponents for The Maven & The Witch and nudging the points value of that engagement up to compensate. I am so in love with the concept and the painting possibilities here that I’ll probably do it anyway, but it doesn’t hurt to try. “The build”, incidentally, looks a bit like this:

Tomb Prince                154
Blade of Mourning, light armour, shield
Liche Priest               165
Cloak of the Dunes, Neferra's Plaque of Mighty Incantations

24 Skeletons (shields)     192
24 Skeletons (shields)     192
16 Skeletons (bows)        128

24 Tomb Guard              368
Champion, musician, standard (Icon of Rakaph)

1200 points: eggs, meet basket. I wouldn’t take an army like this to a pick-up game, but it’ll do to test the basic principle. They’ll be up against the Maven and her forest friends, not a force with a great deal of spell denial under their belt, so I’m hoping two Incantations will do the job, especially with a reroll to any embarrassing snake eyes from the Hierophant. The Blade of Mourning is in purely because I like its name, and it will help with shooing away the Dryads in the absence of auto-breaking.

The figures will be proxied by elements of my Sylvanian family: Skeletons will be acting as Skeletons, albeit with some spears and crossbows that aren’t really there. A Wraith and a Necromancer will do for the Prince and the Priest. My Drakenhof Guard have consented to lower themselves to pretending they’re ordinary sword and board boys for the outing. You are welcome to imagine members of this range hanging about the battlefield instead, or to picture my “they’re playing pieces so let’s ‘paint’ them as such” Revenants, from the featured image.

I shall be in touch. But right now, it’s back to painting trees.