malediction: a curse, a hex, a word of dark power

Malediction Games is a hex on the RPG industry, a curse levelled against those who would destroy us. It also sounds metal as hell.

I make and help make games, sometimes with the San Jenaro Co-Op, sometimes under my own steam.

I study games, through Manchester Metropolitan University and sometimes off my own back: I’ve presented on gaming and the Gothic in a few capacities, but nothing tops wrapping up the Frankenstein bicentennial in Venice.

I sell and demo games through an award-winning bookshop in Wales, where I happen to live.

I (sometimes) get to play games. I have a particular soft spot for turn-of-the-millennium Warhammer and Vampire: the Masquerade, because I was playing them week in week out in my late teens and early twenties. This site started out as a blog about playing those games (and Warmachine), and then things sort of got out of hand.

I detest autobiography (unless it’s talking about My Time With This Game) so I’m afraid that’s your lot.


Some of the things I like about this blog are that Von writes when he feels like it, so there’s no sense of urgency or posting for the sake of posting that you sometimes get with some other blogs. Every post has been written because the writer actually wanted to write about it. Another thing I like is the unashamedly intellectual writing style, and the complete disregard for journalistic length limits. Von doesn’t care if you have a short attention span or can’t digest big words. He just writes what he writes, conventional blog wisdom be damned. And I’m very glad for it.

James S