Malediction is a word of power, a hex, a curse levelled against those who would destroy us.
Games are… things.
I study games. I’ve published and presented on gaming and the Gothic in a few capacities; all the research I am able to share publicly is on my Humanities Commons page.
I sell and demo games through an award-winning bookshop in Wales, where I happen to live. I run the Game Vault, a lending library for board games that I want to build up into a proper club.
I play games. I have a particular soft spot for Warhammer Fantasy Battle, Warhammer Fantasy Role Play, Warmachine and Vampire: the Masquerade, because I was playing them week in week out in my late teens and early twenties, the best days of my life and all that rot.
This site started out as a blog about playing those games, and then slowly blossomed as I started to make games, and… isn’t this where we came in?
Some of the things I like about this blog are that [Jonathan] writes when he feels like it, so there’s no sense of urgency or posting for the sake of posting that you sometimes get with some other blogs. Every post has been written because the writer actually wanted to write about it. Another thing I like is the unashamedly intellectual writing style, and the complete disregard for journalistic length limits. [Jonathan] doesn’t care if you have a short attention span or can’t digest big words. He just writes what he writes, conventional blog wisdom be damned. And I’m very glad for it.